This is the greenest world in the game by a distance: forty plants and flowers against twenty-one in the next one along. That is what makes a florist read as a florist rather than a shop with a plant in it. Build the tiers first, floor buckets up to the counter, then hang the dried bunches, then leave a gap for the bike.
Set a bouquet on the counter and it belongs to the counter. Move the counter later and the scissors, the ribbon and the wrapped bunch travel with it. Slide a bucket behind the bench and it stays behind, so the shop has depth from the door to the back wall.
Turn the evening on and the fifteen lamps take over from the window, which is what a florist looks like after closing, when the buckets are full for tomorrow.
Nothing is counted and nothing wilts. You stop when the shop smells right, which is a thing a picture can somehow do.
















































